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Models and tools for predicting 3D deformation of thin flexible materials

Models and tools for predicting 3D deformation of thin flexible materials

Funding Agency
Apply through Halo
Funding Type
Career Researchers
Faculty
Postdocs
Graduate Students
Industry and Innovation
AI, Machine Learning
Deadline
Friday, January 31, 2025

We are seeking innovative models, research, tools and methodologies to simulate the compliance and deformation of soft materials in contact with the body. The goal is to predict how these materials bend, compress, and conform to the body's complex geometries, particularly in the crotch area. These simulations should help in assessing product fit and comfort.

Solutions of interest include:

  • Predictive and 3D mathematical models, including differential geometry and topology
  • Tools for classifying and categorizing 3D shapes
  • Simulation tools or models for bending, compression, buckling analysis and material behavior prediction
  • Simulation focusing on how materials conform to complex body geometries, especially the crotch region
  • Tools for assessing compliance (ability to bend, flex, or conform) of soft deformable materials in contact with the body
  • Origami and kirigami-inspired methodologies for understanding material behavior
  • Physical models to study material deformation in 3D
  • Digital tools for analyzing mechanical properties and 3D deformations
  • Experimental setups to observe and test deformation dynamics
  • Graphical models that simulate the behavior of compressible, bendable, and deformable materials
  • Real-time or fast simulations that complement traditional mechanical analysis and modeling approaches such as Finite Element Analysis (FEA)
  • Validation approaches for graphical models, including physical measurements to ensure accuracy

What's out of scope:

  • General studies on material properties that do not focus on deformation into 3D shapes and compliance
  • Solutions that do not apply advanced mathematical or modeling techniques
  • Approaches that apply only to rigid materials
  • Solutions aimed at creating movies or games
  • Models without validation or physical measurement components
  • FEA simulations alone